Sunday, October 31, 2010

Funny Airline Events

Enjoy it like I did

Kulula is an Airline with head office situated in Johannesburg .

Kulula airline attendants make an effort to make the in-flight "safety lecture" and announcements a bit more entertaining. Here are some real examples that have been heard or reported:

On a Kulula flight, (there is no assigned seating, you sit where you want) passengers were apparently having a hard time choosing, when a flight attendant announced, "People, people we're not picking out furniture here, find a seat and get in it!"


On another flight with a very "senior" flight attendant crew, the pilot said, "Ladies and gentlemen, we've reached cruising altitude and will be turning down the cabin lights. This is for your comfort and to enhance the appearance of your flight attendants."


On landing, the stewardess said, "Please be sure to take all of your belongings. If you're going to leave anything, please make sure it's something we'd like to have."


"There may be 50 ways to leave your lover, but there are only 4 ways out of this airplane."


"Thank you for flying Kulula. We hope you enjoyed giving us the business as much as we enjoyed taking you for a ride."


As the plane landed and was coming to a stop at Durban Airport, a lone voice came over the loudspeaker: "Whoa, big fella. WHOA!"


After a particularly rough landing during thunderstorms in the Karoo , a flight attendant on a flight announced, "Please take care when opening the overhead compartments because, after a landing like that, sure as hell everything has shifted."


From a Kulula employee: "Welcome aboard Kulula 271 to Port Elizabeth .

To operate your seat belt, insert the metal tab into the buckle, and pull tight. It works just like every other seat belt; and, if you don't know how to operate one, you probably shouldn't be out in public unsupervised."


"In the event of a sudden loss of cabin pressure, masks will descend from the ceiling. Stop screaming, grab the mask, and pull it over your face. If you have a small child travelling with you, secure your mask before assisting with theirs. If you are travelling with more than one small child, pick your favourite."


Weather at our destination is 50 degrees with some broken clouds, but we'll try to have them fixed before we arrive. Thank you, and remember, nobody loves you, or your money, more than Kulula Airlines."


"Your seats cushions can be used for flotation; and in the event of an emergency water landing, please paddle to shore and take them with our compliments."


"As you exit the plane, make sure to gather all of your belongings. Anything left behind will be distributed evenly among the flight attendants. Please do not leave children or spouses.."


And from the pilot during his welcome message: "Kulula Airlines is pleased to announce that we have some of the best flight attendants in the industry. Unfortunately, none of them are on this flight!"


On Kulula flight 255 just after a very hard landing in Cape Town, the flight attendant came on the intercom and said, "That was quite a bump and I know what y'all are thinking. I'm here to tell you it wasn't the airline's fault, it wasn't the pilot's fault, it wasn't the flight attendant's fault. It was the asphalt."


On a Kulula flight into Cape Town on a particularly windy and bumpy day, during the final approach the Captain really had to fight it. After an extremely hard landing, the Flight Attendant said, "Ladies and Gentlemen, welcome to The Mother City. Please remain in your seats with your seat belts fastened while the Captain taxis what's left of our
airplane to the gate!"


Another flight attendant's comment on a less than perfect landing: "We ask you to please remain seated as Captain Kangaroo bounces us to the terminal."


An airline pilot wrote that on this particular flight he had hammered his ship into the runway really hard. The airline had a policy which required the first officer to stand at the door while the passengers exited, smile, and give them a "Thanks for flying our airline." He said that, in light of his bad landing, he had a hard time looking the
passengers in the eye, thinking that someone would have a smart comment.
Finally everyone had gotten off except for a little old lady walking with a cane. She said, "Sir, do you mind if I ask you a question?"
"Why, no Ma'am," said the pilot. "What is it?" The little old lady said, "Did we land, or were we shot down?"


After a real crusher of a landing in Johannesburg , the attendant came on with, "Ladies and Gentlemen, please remain in your seats until Captain Crash and the Crew have brought the aircraft to a screeching halt against the gate. And, once the tire smoke has cleared and the warning
bells are silenced, we will open the door and you can pick your way through the wreckage to the terminal.."


Part of a flight attendant's arrival announcement: "We'd like to thank you folks for flying with us today. And, the next time you get the insane urge to go blasting through the skies in a pressurized metal tube, we hope you'll think of Kulula Airways."


Heard on a Kulula flight: "Ladies and gentlemen, if you wish to smoke, the smoking section on this airplane is on the wing. If you can light 'em, you can smoke 'em."

Saturday, October 30, 2010

Inspirational Quotes from Albert Einstein

"Peace cannot be kept by force. It can only be achieved by understanding."

"The most incomprehensible thing about the world is that it is comprehensible."

"We can't solve problems by using the same kind of thinking we used when we created them."

"Education is what remains after one has forgotten everything he learned in school."

"The important thing is not to stop questioning. Curiosity has its own reason for existing."

enjoy...  oh an since im a fan of Simpsons

Thursday, October 28, 2010

Inspirational Quotes from Albert Einstein

Very busy with school work... nevertheless

"Weakness of attitude becomes weakness of character."

"I never think of the future. It comes soon enough."

"The eternal mystery of the world is its comprehensibility."

"Sometimes one pays most for the things one gets for nothing."

"Science without religion is lame. Religion without science is blind."


Sunday, October 24, 2010

Inspirational Quotes from Albert Einstein

"The release of atom power has changed everything except our way of thinking...the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker."

"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."

"The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed."

"A man's ethical behavior should be based effectually on sympathy, education, and social ties; no religious basis is necessary. Man would indeeded be in a poor way if he had to be restrained by fear of punishment and hope of reward after death."

"The further the spiritual evolution of mankind advances, the more certain it seems to me that the path to genuine religiosity does not lie through the fear of life, and the fear of death, and blind faith, but through striving after rational knowledge."

Friday, October 22, 2010

Inspirational Quotes from Albert Einstein

REAL busy with school stuff, but here you go! :D

Enjoy & comment thanks

"Do not worry about your difficulties in Mathematics. I can assure you mine are still greater."

"Equations are more important to me, because politics is for the present, but an equation is something for eternity."

"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut."

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."

"As far as the laws of mathematics refer to reality, they are not certain, as far as they are certain, they do not refer to reality."

"Whoever undertakes to set himself up as a judge of Truth and Knowledge is shipwrecked by the laughter of the gods."

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

"In order to form an immaculate member of a flock of sheep one must, above all, be a sheep."
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."

"Too many of us look upon Americans as dollar chasers. This is a cruel libel, even if it is reiterated thoughtlessly by the Americans themselves."

"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -- how passionately I hate them!"

"No, this trick won't work...How on earth are you ever going to explain in terms of chemistry and physics so important a biological phenomenon as first love?"

"My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind."

"Yes, we have to divide up our time like that, between our politics and our equations. But to me our equations are far more important, for politics are only a matter of present concern. A mathematical equation stands forever."

Wednesday, October 20, 2010

Inspirational Quotes from Albert Einstein

quite busy with school stuff but here you go!

enjoy! :D

"Anyone who has never made a mistake has never tried anything new."

"Great spirits have often encountered violent opposition from weak minds."

"Everything should be made as simple as possible, but not simpler."

"Common sense is the collection of prejudices acquired by age eighteen."

"Science is a wonderful thing if one does not have to earn one's living at it."

"The secret to creativity is knowing how to hide your sources."

"The only thing that interferes with my learning is my education."

"God does not care about our mathematical difficulties. He integrates empirically."

"The whole of science is nothing more than a refinement of everyday thinking."

"Technological progress is like an axe in the hands of a pathological criminal."

Tuesday, October 19, 2010

Inspirational Quotes from Albert Einstein

"Reality is merely an illusion, albeit a very persistent one."

"The only real valuable thing is intuition."

"A person starts to live when he can live outside himself."

"I am convinced that He (God) does not play dice."

"God is subtle but he is not malicious."

more Quotes, Enjoy! :D

Monday, October 18, 2010

Inspirational Quotes from Albert Einstein

As most of you guys know, Albert Einstein was known as the greatest theoretical physicist, philosopher and author.

So here are some of the quotes i though are meaningful, so Im sharing it with you!

"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction.

"Imagination is more important than knowledge."

"Gravitation is not responsible for people falling in love."

"I want to know God's thoughts; the rest are details."

"The hardest thing in the world to understand is the income tax."

More about these tomorrow! Hope this is inspiring to ya :D

Change of things

Well got bored with things lately, so im changing the focus of the blog, going into
Inspirational Quotes!

Yes! the funny phrase of words that seem to make sense somehow when put together.

Saturday, October 9, 2010

Impatient Handicap

Found this on youtube

laugh\cry\ sympathize\ whatever you want

Lesson learnt?
Be Patient

Tuesday, October 5, 2010

30 Tricks to Time Management

I got this list from my friend (via chain mails) , who got it from somewhere (i don't know where) and i found it interesting and useful,
so here i am sharing with you guys.

1. Make a to-do-list (paper/electronic), in the order whereby the most important item first and continue from there

2. After the day ends, (before you go to sleep of course), review your day's work and write another list for the next day, using the same format: the most important item first and continue from there.

3. Ensure that what you think is important really is important

4. There is a difference between important and urgent; what is important may not be urgent, likewise what is urgent may not be important.

5. Carry your To-Do-list around at all times, this would ensure that you can keep track and probably make some changes (such as addition of new things) to the list.

6. If all things are equally important,do the hardest, least fun thing first. Just get over with!

7. If a task takes less than five minutes, do it right away. If it takes longer, put it on the list.

8. Deal with E-mail at set times each day, if possible. If you need to check messages as they arrive, limit your sessions to reduce time wastage.

9. Schedule some uninterrupted time each day when you can concentrate on important tasks, even if you have to take refuge in a conference room or at the library.

10. (Alternative) Before you check your E-mail or voicemail or get involved in the minutiae of the day, devote a solid hour to your most important project.

11. For a couple of days, take an inventory of how you spend your time to find out where and how you're wasting it.

12. Eliminate the time wasters (e.g., if personal phone calls are taking up too much space in your workday, turn off your cell).

13. Cut big jobs into small chunks. Order the chunks by importance. Work on one chunk at a time.

14. For big, complex tasks, schedule wiggle room. Projects tend to take longer than you think/hope. Give yourself a buffer.

15. If part of your day involves routine repetitive tasks, keep records of how long they take and then try to do them faster.

16. Go one step further and set specific time limits for routine tasks. Work tends to fill whatever amount of time you happen to have.

17. Establish smart efficient systems for all your tasks, big and small, and stick to them.
18. Value your time. People who wander into your workspace to chat do not respect you or your schedule. Set boundaries.
19. When and where you can, say no. Trying to do everything everyone asks you to do is a recipe for failure.
20. In general, guard against overscheduling yourself.
21. Bottom line to items 19 and 20: Learn to delegate, wherever and whenever you can.
22. Aim to handle pieces of paper only once. Same for E-mails. Read 'em and deal with 'em.
23. Reward yourself for completing tasks on time. No fun stuff until the work stuff is done.
24. Organize and declutter your workspace so you don't waste time looking for things.
25. Schedule demanding tasks for that part of your day when you're at your peak.
26. Group related tasks (e.g., sort papers on your desk and then file them). It's more efficient.
27. Use down time (e.g., waiting for meetings to begin) to, for example, update your to-do list or answer E-mails.
28. This advice applies to life outside work, too. It's better to be excellent at a few things than average at many.
29. Don't be afraid to get projects done early. It takes them off your mind, and it doesn't mean you'll just be given more to do.
30. Create the business environment that works for you. Adjust the lighting, turn off your E-mail pinger, get that cup of tea. Set the stage and get to work.

so there you go hope this list helps
will post more useful chain mails when i get the time (:

Monday, October 4, 2010

Funny Pics

found this on the net somewhere

looks darn funny! :D

now lets see about the padlock and tunnel plugs... xD

RuneScape: Farming Guide 1-99 Best Methods (Part 2) by silentc0re (Gamep...

Hey guys, today i want to talk about the best RuneScape guides out there. I have found that the RuneScape Wiki page has been tremendously helpful, it literally has everything you ever wanted to know about RuneScape on it. they are written by players like you and me who plays runescape! so if you think you have a better report or whatsoever do contribute whenever you can

It also has a Grand Exchange price checker , and it also has a common trade index checker, right on the main page. If you use this, you can find the best times to buy and sell your items on RuneScape to maximize your profits.especially for fliipers Some of the content on this website includes:

* Achievement Diaries
* Activities
* Armour
* Bestiary
* Calculators
* Discontinued rare items
* Distractions and Diversions
* Dungeons
* Emotes
* Events
* Game controls
* Grand Exchange Market Watch
* Guides
* Guilds
* Locations
* Music
* Quests
* Skills
* Slang dictionary
* Upcoming updates
* Weapons

and even more than that. Here's the link:

Other great websites that are amazingly helpful are:

RuneHQ: (highly useful)


and Sal's Realm of RuneScape: (though not that updated)

I have used all of these websites to help me out with the game. whenever im stuck on a quest, need to know the location of something, need help with a treasure trail, or any other help i need i turn to these websites.

Another great way to get the edge in RuneScape is watching a skill guide. A skill guide is a video you can find online (usually Youtube) that explains in detail how to level up a specific skill, usually the guide explains exactly what you need to do to get from level 1 to 99. There are also other guides on various things, such as money making guides, mini-game guides, and even humorous guides like "how to pick up chicks in RuneScape". In my opinion the guy with the best guides, is silentc0re, his guides are the most detailed and informative. He also has many other cool videos about RuneScape on his channel:

i recently just started the farming skill in RuneScape, but i had absolutely no idea how to do it, so i watched this guide by silentc0re to help me out:

anyways his guide really helped me out, and in just two days i got to level 40. RuneScape guides are really helpful when you're stuck and don't know what to do. They have helped me out immensely and I'm sure they can help you guys out too.

Congress Announces Plan To Hide Nation's Porn From Future Generations

Now we know where to hide our Porn! :D

Apple Introduces Revolutionary New Laptop With No Keyboard

Funny yet seem convincing!
Onion Network FTW!

"here at apple we like to think that we're givin customers features they dont even realise they want yet"

Justin Bieber facts

Well facts about justin beiber!

He was born March 1st, 1994 (15 years old). (source wikipedia)
His nicknames: J-Beebs, JB, Biebs, Bieber, Beebs
His mother name is Pattie
His father name is Jeremy Bieber
His dad plays guitar, and his mom sings.
His grandma was a great piano player.
His Dad remarried.
He is very protective for her lil sister.
He wants to buy a house for his mom when he has $1,000,000.
He is not into blink-blink.
He started dating when he was 13.
His first kiss was when he was 13.
His favorite TV show is smallville.
his favorite video game is nba 2k.
His favorite colors are blue and purple
His favorite food is spaghetti
He speaks fluent French
He is claustrophobic – fear of being in narrow or enclosed spaces, eg: closet, elevators ;)
He perfers Macs over PCs
His favorite number is 6
His favorite music is R&B and Pop
His favorite artists; Usher, Michael Jackson, BoysIImen, Stevie Wonder.
His celebrity crush is Beyonce.
He likes vitamin water
His favorite drink is orange juice
He has a half sister named Jazmine & brother names jaxon
He is a lefty
He can play trumpet, guitar, piano, and drums
He likes captain crunch (with berries)
He can count to ten in German
He once asked out Rihanna and Alexa Chung (got rejected) :(
His two best friends are Ryan butler and Christian beadles
He once dated Caitlin Beadles (Christians Beadles sister)
His shoe size is 7 and a half
He likes sporty, active, nice, down to earth girls.
He likes sour patch kids
His most embarrassing moment is when he broke his foot on stage during a song (he stayed and finished the song, didn’t even miss a note! so proud :) ))
He grew up in Canada (Stratford Ontario)
He is signed by Usher. Justin Timberlake was reportedly in the running to sign Bieber.
His label is Island def jam.
He likes playing soccer.
His favorite slang word is “shawty”
He likes tacos
His favorite pie is apple
He likes to skateboard and is good at it
He loves Tim Hortons (very Canadian)
His best friends – Ryan butler & Chaz Somers
He likes blue eyes
He likes a good smile
His first CD came out in Novemeber 17th 2009
He got his first plaque at YTV’s The Next Star at Canadas wonderland :)
He would date anyone he falls in love with.
He is now pals with Taylor Swift
He plays four instruments; guitar, piano, drums and trumpet
He raised 150,000 lbs of food for food Bank, with the help of his fans.
He loves his fans!


►►►Ultimate Tribal Wars Guide!◄◄◄

The below is the lists for each different section (for compilation purpose only

Tribal wars Guide [10] Good Tribes

Good Tribes 

Whether you’re looking for a tribe or trying to lead one yourself, you need to be able to identify what a "good" tribe is, and what qualities you should be looking for in it.

In a word: Activity

Nothing can happen without activity. If the members and especially the aristo aren't active you’re sunk. I don’t care if you have 100 of the best TW players to ever grace the game, you will have a failure of a tribe if they don’t log in. This may seem like a no brainer, but you would be surprised how many tribes have numerous yellow or even red players. I'm not just talking early world either, late in the game when players start becoming bored it becomes even more prominate. A million point account doesn't do your tribe any good if there isn't anybody at the helm to control it.

As a leader you need to recognize this and kick the offending members. Find a new active player who will fill the void. It may not be the best for the tribal rankings, but when it comes wartime you will be much stronger and much more capable. Further having active players will keep your internal forums more active and better maintain the attention of the players within a tribe. Dead forums will often translate into a dead tribe. Further this activity is necessary for further tribal needs like effective communication and ability to war.

Next thing that is key for a tribe is to make sure it's tactics and strategy matches your own play style. An active aggressive player isn't often going to be happy playing in a K tribe that recruits or merges its rivals rather than wars with them. Likewise a defensive player isn't often going to be very comfortable in a spread out aggressive "elite" tribe. This also includes such things as proximity of tribe members, coordination between players, and forum(in game and world) presence. As a player you need to find the sort of tribe you want to play in.

Also make sure your tribe's goal matches your own. If your in this game to have fun play in a tribe that will allow for that. If you’re in it to dominate and outlast the server, join a tribe with similar goals. There are many ways to "play" tribal wars successfully make sure your tribe works with the way you want to play. I'm not here to argue that one type of tribe is better than another. Just be sure that the type of tribe you join matches your playing style. If you don’t enjoy your tribe it’s going to be very difficult to enjoy the rest of the game. As a leader you need to recognize it and recruit the type of players that match your tribe's "style". 

Next big thing for any tribe to do well is communication and along with that the community of the tribe. If tribe members don’t enjoy one another company they aren't going to stick around or be very willing to support and coordinate with one another. You want the desire to assist one another within the tribe to be a natural response because of a friendship within the game, not because the duke or war commander or whatever ordered it. Whether that communication occurs over igm, forums, IRC, msn, skype, or any other number of places doesn't matter. What does matter is that the tribes members get allow and want to see one another succeed. As an aristo there isn't a lot you can do about this. Either its there or its not. The only real influence you have is in recruiting the "right" players for your tribe and in arbitrating internal issues before they tear the tribe apart.

Continuing along, the aristocracy of a tribe can make or break a tribe just as easily as the member base can. Even quicker at times depending on the situation. There are several things to look for when determining the strength of the aristocracy.

First the aristocracy should be developed out of the leadership of the tribe, not the other way around. That is to say that just because you give a player "baron" status it doesn't make them a leader. It’s the respect the members have for said player and their willingness to follow that makes them a leader. Leadership leads to the aristocracy, the aristocracy doesn't make you a leader. That being said it also is common that there are several leaders within a tribe that don’t hold official rank yet are very involved in decision making and policy within the tribe. Often times these players are some of the best leaders in the tribe and can hold more "power" over the membership than even the duke.

Further the aristocracy should realize that they are there for the member’s benefit and that without said members they wouldn't have a tribe. Many a good player becomes a bad duke when they take the reins of a tribe and try to act supreme overlord. It seems somewhere they forget this is a game and those people playing the account are doing so for entertainment, not to further inflate some oversized ego. The leadership should listen to members concerns and not make selfish decisions in disregard for the membership of the tribe. All it leads to is alienation of your player base and in the end you will likely cause a split within the tribe. That isn't to say that you need to have a "democracy" within the tribe. In fact I have found that most democratic tribes have the worst leadership of all. They are slow to react and, without central leadership, often incapable of properly coordinating themselves. 

The leadership needs to be strong, respected, and above all active. If the aristo isn't around can’t lead. And a tribe that isn't lead will inevitably fail. The leadership is there for a reason, being primarily, to coordinate and unify the tribe for developed goals. If any part of that is missing the leadership is failing for the tribe, and the tribe will in turn fail for the leadership. 

In diplomacy a tribe shouldn't have more allies than it needs. While a long list of friends who will "fight" for you looks powerful it has very negative consequences that many don’t weight properly before they develop an alliance list. Further many tribes don’t consider the lasting ramifications of said alliances when they are first signed. What looked good 2 months ago can often change overtime.

First each and every of those "allies" is a war waiting to happen. Those allies are inevitably going to cause conflicts as they expand into outside tribes and eventually they are going to call on you to join them. You’re obligated through the agreement to back them up. Oftentimes it will be at one of the worst times, while you yourself are fighting your own wars of expansion. But in all but the rarest of circumstances of this scenario you’re looking at a situation where you just earned yourself a new enemy. If you refuse to enter the war then often you’re looking at even worse consequences in P&P and backlash from your former "allies".

Second every one of those "allies" is one more group of players you can’t expand into. Not that its always bad, but if you have prime targets in an allied tribe it isn't often your going to be allowed the opportunity to take them. This will in turn force you to attack less opportune targets. As a result proximity and relative power should be considered when making alliances. You need to pick tribes that will offer you more benefits as an ally than as a target. If you could easily take them over they are likely not a good ally and you better off putting those villages under more capable tribal affiliation, namely yours.

Next you need to make sure your allies get along, with each other and with you. A lot of damage is cause with relations when you are forced to pick between 2 allies because they went to war with each other. Few can play the "neutral" card and still be respected in the end. Further even if you and your allies don’t all get along its going to make coordinated efforts much more difficult and further inhibit the war effort. If you can’t count on support between your tribes because of political issues then they certainly aren't the right sort of allies. 

Enemies are just as important as allies. You always want to have somebody your tribe is attacking. Idle time for a tribe is death. Players get bored and will leave, and in general you will see your tribe fall quickly into decline. You need to grow and attack to remain a top tribe. If your leadership is always waiting for others to try to take them on they will fail. Further a tribe that always grows through mergers and assimilating players they will rarely maintain a good member base that knows how to handle wartime situations. Because when you get down to the bottom of TW its war. In picking enemies you need to weigh several factors. 

You want an enemy that’s near enough your tribe can attack easily. You don’t want to have to launch attacks halfway around the world. Further if they are near you they will offer more strategic territory that will assist the tribe in the future. A tribe with a single large core will have an advantage over tribes with many clusters. Further your tribe is going to lose interest if they are all blued in. The fighting is what makes the actual game fun. 

You also need to weight the allies of the target and their forum presence. A tribe with more allies and a better forum presence will bring in more outside assistance. Likewise you need to evaluate your own allies and forum presence to make sure that you can handle your enemy. It’s not unknown in TW for a tribe to wipe out another in a war but to then be destroyed in the following months because of the targets allies and forum support.

Also you need to weight the skill of the players of the target tribe vs. your own. Understand that although a tribe may not have the points of a larger tribe their smaller tribe can often consist of much more skilled players. Never underestimate a tribe because of their member count or point total. Evaluate you target carefully. Nothing will destroy a tribe morale and forum presence like a large cocky ranked tribe loosing a war to a small elite tribe that knows how to handle itself.

Tribal wars Guide [9] Scouting


First. You have one village with scouts. 3k in the first months will do, then try to increase it little by little. I never had more than 8k, but you can go as far as you want. this is for real scouting, against big villages, heavily supported or against offensive players that cover themselves with scouts as they are too exposed.

Second. Defensive scouts. depending on the position of your villages, you should protect them with 50 -400 scouts, maybe more for very exposed villages. it is true that you can send some from your scouting village(s)but there are some problems that show of with the increasing number of villages. You forget to send in some places, you get them killed and you again forget to resend and so on. But if you go to recruiting area and you do not see the scouts, and decide to build scouts in every village, you always know that you have to have them. Another problem is that you begin to drain your scouting villages making them less effective. When you attack with scouts, your losses depend on the discrepancy between the 2 amounts. The more-the merrier. And if you care so much about farm space, with defense it does not matter, you build a little more in a scouting village if you want to even the numbers.

Third and very important.
Scouts used as offense. In the attacking villages if you put something between 50 and 200 you will get bonus information that has great price for you, even if you win the combat: troops in transit, resource levels, resources in warehouse and so on. If you lose and they survive and they do a lot of times, you at least know what is left there. So, for attacking villages, scouts are a must to build in that village.
For defensive villages. There are many times when you build nobles there. You than also have bonus info. Again they must be sent with fakes. Again bonus info.

So. the main reason for scouts is gathering intelligence - something more valuable than troops and sometimes skill. So use them at their best.

Note: Bear in mind that much of this is written with old units in mind and the old scouting rules. With new scouting rules and the inability(without paladin) to see outside units and the fact that it allows for general dodges to effectively combat scouts it severely lowers the effectiveness of scouts.

Tribal wars Guide [8] Personal Alliances

Personal Alliances 

Personal allies can be a very valuable tool in TW as well as a great way to pass the time. But how do you pick the right PA? How many? And how/when do you find them?

While there is no "right" way(nothing in TW has a "right" way sadly) there are a lot of pointers we can give as to the subject.

1) Don’t be in a hurry to get PA. And don’t accept just anybody as a PA. Like alliances between tribes it needs to be of mutual benefit and things take time to develop. A hasty PA agreement often times ends up in you supporting a weaker player. You really can’t get a good judge of a player until farming is well under way.

2) Don’t get too many PA. While there is no magic number, there is a real possibility of having too many. Like allies can block in a tribe and prevent expansion, too many PA can have the same effect. It’s much better to have 1-2 Personal allies that you know you can count on rather than 5-6 questionable ones. Quality over Quantity.

3) High points don’t mean s/he's good. Don’t be fooled. Your better off waiting to see if that "good" player really is good rather than just going with what looks good.

4) Get a PA you can work with and communicate effectively. This may cover login times, languages, strategies, or any number of issues. Bottom line a PA shouldn't be extra work.

5) When mailing your prospective PA(This really goes for mailing anybody) be respectful and try to make a good first impression. You only get one chance at a first impression, make it count. 

For example in the applications I wasn't too concerned with content, or what your prior experiences were so much as how you communicated and whether or not you took the time to write intelligent mails. First impressions made up 50% of my decision as to who to bring in.

This includes:

capitalization -You know who you are
spelling and grammar (doesn’t have to be perfect, just good)
paragraphs -solid blocks of text are a strain to read, break it up
thought out responses - don’t just spew generic or copy/paste crap
RESPECT -->The best way to earn a player's respect is to return it in kind.


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